![set up avastar bento rig for belleza in blender set up avastar bento rig for belleza in blender](https://i.ytimg.com/vi/JZKckqPIF6I/mqdefault.jpg)
In addition, this is a great three-parter: There are a few outlined above in earlier sections.
SET UP AVASTAR BENTO RIG FOR BELLEZA IN BLENDER HOW TO
These tutorials are not Blender specific, but can give insight into how to create your specular maps.īefore you can texture, you need to UV Map your model which is a 2D depiction of a the 3D model. The best specular is specific to the type of surface and amount and distribution of shine related to that type of material. Just as with normals, where when light passes over it you can see the variation of depth on the surface, light shows the variation of specular shine on a surface, such as metal or on leather. Up until now, we have had to bake specular into our maps which means the shine remains constant regardless of light position.
![set up avastar bento rig for belleza in blender set up avastar bento rig for belleza in blender](https://avalab.org/avastar/279/wp-content/uploads/2018/08/Image396.png)
Specular is the attribute which allows an object to have reflective shine. The great Polycount Wiki's explanation of normals. The new materials we have in the LL Viewer (soon in the TPVs) are normals, specular and emission. This is a great overview of what each of these is.
![set up avastar bento rig for belleza in blender set up avastar bento rig for belleza in blender](https://www.macgasm.net/wp-content/uploads/2015/09/3288812755_c497133252.jpg)
I believe a couple of the TPVs have them with more (including Firestorm) to follow soon. The new LL Viewer, for SL, now includes the new material settings for Normals and Specular which signals a new level of detail achievable in Second Life. TEXTURING AND UNWRAPPING NEW Material Textures! Remember it will fit the avatar you model it over and others with a similar shape will probably be able to use it. Model over the avatar to get it sized correctly.