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Please add an appropriately named ini file inside the Settings folder for us MO2 users." This is what is stopping settings being saved once people get the mods recognized by MCM.
#Mcm fallout new vegas nmm mod
" The trouble with Mod Organizer 2 is that it stops mods generating new files. This post has been stickied on their nexus page for a while: Is MO supposed to work fine with MCM? Because according to this thread and many others, and even MCM's own instructions, MO2 doesn't work with MCM unless you manually move files around. I'm still not sure what exactly is going on. Please add an appropriately named ini file inside the Settings folder for us MO2 users.Ĭan you delete all the current logs and then run FO4 and then post the logs here in spoiler tags please.Įnsure you set the logging to debug in your settings first, you can reset it after so it doesn't thrash. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\ MCM\Settings. This is where the keybindings are stored.
![mcm fallout new vegas nmm mcm fallout new vegas nmm](https://staticdelivery.nexusmods.com/mods/130/images/thumbnails/42507-1-1337306058.png)
The mod will now appear in the MCM menu and settings will be persistent.Īlso of note, a file called "Keybinds.json" may appear inside some folders in your Overwrite folder in Mod Organizer 2. Rename file to the name of the ESP file and change file extension to "ini" e.g. Inside the Settings folder right click and make a new txt file.
![mcm fallout new vegas nmm mcm fallout new vegas nmm](https://johnstamets.com/images/20e26be4f74a2f3899018c3f9de182a7.jpg)
Go to Fallout 4\ Data\ MCM and generate a folder labeled "Settings" if needed. Move the MCM folder from ModOrg 2\Fallout 4\Mods\Ĭopy the name of the mods ESP file e.g. The trouble with Mod Organizer 2 is that it stops mods generating new files.